What are the best Fallout 4 mods on PC? The mod community is out in force, so you have lots to choose from when looking to enhance your adventures in the wasteland. Official PC modding support for Fallout 4 is open for business at the Bethesda Mods page, and the Fallout 4 Nexus has hundreds of mods available. If you are looking to make the game more beautiful, add some new features, or even play as a dog, modding is the way forward.
It’s thanks to mods like these that games like Fallout 4 enjoy such longevity after launch, as the best and brightest minds of the internet come together to create more diverse worlds, tweak tiny niggles of the original game’s game play, or just add something entirely off-beat for the fun of it.
To celebrate the weird and wonderful creations of the Fallout 4 Modding community, we have picked out more than 50 of the best Fallout 4 mods out there to get you well on your way to a more interesting Boston Wasteland.
Fallout 4 Nexus: where can I find it and how do I install mods?
Fallout 4 isn’t always the easiest game to mod. Sure, integrated mod support is now available from Fallout’s main menu, and the Bethesda Mods page has hundreds of officially approved mods. Plus, with Bethesda’s Creation Club, you now have even more choice when selecting new Fallout 4 mods. To find them, you will need to head to Fallout 4’s in-game digital marketplace.
But if you are using mods found at the Fallout 4 Nexus you will need to do a bit of messing around in the game’s install folders. Thankfully, Fallout 4 Nexus have made the two videos below that quickly explain how to prepare Fallout 4 for modding, and how to manually install mods.
Unofficial Fallout 4 Patch
As we have come to expect from Bethesda, Fallout 4 is as buggy as it is vast, and even the game’s own programmers haven’t managed to squash every issue. Luckily, the game’s community have stepped in to help out. The Unofficial Fallout 4 Patch is a set of fixes from the mod community that aims to fix every problem not addressed in the official patches. It may not add a cool new gun or open up a fantastic quest line, but it goes a long way to making the game a smoother experience.
Mod Configuration Menu
There are a phenomenal amount of Fallout 4 mods out there so you will want this Mod Configuration Menu to organise them all. This feature pops up at the top of the pause menu and provides a central location to tinker with all the settings of the mods you have installed. With more sliders, buttons, and checkboxes that you can shake a mole rat at, make sure you install this mod early on and fiddle with all your mods nice and simply.
Fallout 4 Script Extender
The Fallout 4 script extender gets a special mention. The previous iterations of the tool for other Bethesda games have been vital to the modding community and a required install to run anything more complex than basic functionality changes. Script extenders increase the game’s capacity for alteration. This lets modders write more complex code for it to process. So, if and when they do, you will need the script extender installed as well to handle those Fallout 4 mods. Prospective tinkerers can grab the the current version from the script extender site.
Fallout 4 Graphics Mods
Fallout 4 Cel-shaded
Fallout’s semi-realistic art style is often beautiful, and just as frequently hideous. If its inconsistencies annoy you, perhaps throwing it through SweetFX and turning it into this cel-shaded comic book is for you. The result is, naturally, Borderlands by Bethesda, but it works exceptionally well for a mod that simply retrofits filters over everything.
Enhanced Wasteland
Fallout 4 is a pretty handsome game, even if it does suffer from some technical hang-ups. Its world is full of colourful places, be that the swirling green nuclear fogs of the Glowing Sea, the reds and blues of Boston’s wooden housing, or the earthy tones of its rural districts. But, while more colourful than previous games in the series, Fallout 4 is still quite washed out. The Enhanced Wasteland Preset for SweetFX 2.0 makes the colours of the world pop that much more, ensuring a vibrant visit to the Commonwealth.
Lowered Weapons
The wasteland is a harsh place, so it is no wonder your character is always on edge, with their rifle raised and ready. If you would rather things were a little more relaxed, this Fallout 4 mod keeps your gun in a lowered position until things kick off. It looks more natural on screen, and also frees up a chunk of vision previously obscured by your ready weapon.
Enhanced Blood Textures
There is a lot of blood in Fallout 4. Great torrents of thick, spattery blood. Since you will be seeing a lot of it, it makes sense to make sure it looks as pretty as it possibly can. That is exactly what Enhanced Blood Textures does.
Water Enhancement Textures
Since the Charles River is a location you will frequently be passing by in your travels through the Commonwealth, you’ll want it looking suitably wet and watery. If you are finding Bethesda’s own water textures just aren’t up to standard, try this Water Enhancement Textures mod.
Decay
If you are absolutely disgusted by the use of actual colour in Fallout 4, then Decay is what you need. It adds a suitably Fallout-inspired filter to everything, returning the game to the days of 2008 when everything was a sickly shade of radiation green. No more eye seizures for you!
E3FX
Made by the same modder behind The Witcher 3’s exceptional E3FX mod, this reshader adds SSAO, realistic lighting, and sharpening to help bolster the atmosphere of the game, without radically changing the colours.
Fallout 4 Settlement Mods
Manufacturing Extended
Contraptions DLC added several interesting manufacturing elements to Fallout, but this Extended mod brings even more interesting and complex additions to the system. New machines can take junk directly from your inventory and create whole new items from them, generating power armour, faction gear, or even cola for your every need.
Looks Mirror
Remember the magic mirror from the opening? The one where you could change your looks, features, and even gender, just by looking at it? Well this Fallout 4 mod allows you to install one of those reflective cabinets in any settlement, meaning you can access the character creation screen at any time. Need a nose job or a new hair style? A glance at this and your wish is fulfilled.
Robot Home Defence
So you have seen the Automatron Fallout 4 DLC and love the idea of having robot servants, but don’t like the idea of paying money for the blighters. Enter the Robot Home Defence mod, which allows anyone with ranks in Robotics Expert and a Fusion Core to create their own AI slave.
Protectrons, Mister Gutsies, Assaultrons, and more are available to be built and defend your settlements from raiders. You can even have any number of robots accompany you on your travels around the Commonwealth. Having trouble with a mission? Just take an army of droids with you!
Clean Snap’n Build
The settlement building system is great, but it is by no means perfect. Clean Snap’n Build improves it significantly by adding quite an obvious function: snap-together components. They are kept in their own tidy section of the build menu, meaning you can use both means of construction, but the snapping elements of this mod makes multiple-tier building so much easier. Don’t tear your hair out trying to build the perfect staircase, just download this Fallout 4 mod.
Functional Weapon Racks
The opening menu shows a variety of cool weapons proudly displayed on the walls of the Red Rocket Garage. It is just for show, though: try and do this yourself and you will end up buried under half a tonne of weapons. This Fallout 4 mod adds fully-functioning weapons racks to the game, meaning you can finally show off your rarest finds and creations.
Better Settlers
Add some variety to your settlements with Better Settlers. It brings greater diversity to your settlement population, and also provides them with better weapons. There is also now the chance for them to use stimpacks, and Lifegiver and Adamantium Skeleton perks to make them hardier in battle. Not only will your towns be more interesting to live in, they will be better equipped to fend off raiders, too.
Clean Settlement Greenhouse
If you are deep into Fallout 4’s settlements side, then you know how vital good plant keeping is. If you want populations to thrive then you need crops, and lots of them. Keep your mutfruits and melons protected and healthy with Clean Settlement Greenhouses. It’s not just a single item: you can build your greenhouse however you please with a variety of available walls, floors, and roof tiles. You are just moments away from creating your own glass superstructure.
Create a Settlement Anywhere
Building settlements is the game’s killer feature, but you have to set up home exactly where the game tells you to. If you have found the perfect hillside retreat, though, don’t let rules and regulations stop you from building a castle. Just install this Fallout 4 mod that spawns a workshop anywhere in the world and create a settlement location around it.
Unlimited Settlement Objects
And while we are on the subject, don’t let anything stifle your creativity – especially the game’s’s object limits. The game prevents you from building any more items in your settlements when you reach a certain limit. This Fallout 4 mod breaks that barrier and lets you craft as much as you please. Don’t take no for an answer, just mod instead!
Infinite Settlers
You have modded your game to make sure you can build with no limits, but it is pointless having a massive town if you can’t fully populate it. Fill all those hotel rooms and shanty houses with as many people as you like with this Infinite Settlers mod.
Homemaker – Expanded Settlements
If your settlements don’t quite feel like they are packed with enough home comforts, the Homemaker mod is what you need. It adds over 100 new items to the game’s crafting system, allowing you to create a wide variety of new objects to furnish your settlement with. New lights, chairs, showers, crates, crops, and many more items are available in the crafting menu when working on your settlement.
Better Generators
Settlements are big, but not big enough to waste space. If you want to have plenty of lighting and laser turrets guarding your zones you need a boat-load of power, and that means generators. To power an ambitious settlement you need to make so many generators you may as well build the walls from them. Reduce the number of engines you need chugging in your villages by installing Better Generators, which ensures each standard unit produces much more power.
Fallout 4 Mods Not Working After Update Windows 10
Crafting Workbenches
Crafting is a huge part of Fallout 4 but, unusually, weapons and armour are something you cannot create from scratch. Sure, you can modify existing ones, but making your own bespoke item? Nah. Until now, that is, with these workbenches that introduce new crafting systems for post-war weapons, armour, and clothing. You can even craft ammunition. Just drop these in your settlement and get your gun nut hat on.
Settlement Supplies Expanded
Here is another mod for vastly increasing the number of items you can create and place in your settlements. Settlement Supplies has 243 static objects like cars, trees, and rocks, alongside over 100 usable items and a new alternative Power Armor Rack design.
Fallout 4 Gameplay Mods
Vault Girl Mod
Fallout’s mascot Vault Boy has been a staple part of the franchise the whole thing began in 1997. Somewhat lesser known is his female counterpart Vault Girl. Looking to change things up a tad? Thanks to the Vault Girl mod, you can now take her on your Pip Boy where ever you may roam.
Another Life
Fallout 4 is, in essence, a tale not unlike Blade Runner about Synthetics – or ‘Synths’ – that are so technologically sophisticated they can pass for their squishy counterparts, more often than not. While vanilla Fallout 4 sees synths trying desperately to blend in with humans and live a normal life – to the dismay of persecuted robots the wasteland over – the Another Life mod gives you the choice to become a synth, rather than a human.
Another Life, then, is an alternative start mod similar to the ones you will find for Skyrim. The pre-war sequence can merely be a simulation taking place in the mental circuits of the latest bot – i.e. you – off the Institute’s production line. Once you leave the bathroom at the game’s beginning, choose ‘awaken’ rather than ‘slumber’, when prompted, to start your new life as a Replicant Synth. When you wake up in the Institute instead of Vault 111, it is time to choose one of 36 occupations – as a synth ready to go out into a dangerous human-infested world would need to, of course.
From the red-hot Arsonist to the thoroughly modern House Husband, occupations define your starting gear, weapon, perk, and location as well as faction allies. It also dictates the starting quests you are given. Another Life, then, is one of the best Fallout 4 mods for replay value.
Fallout 4 Configuration Tool
Since you are playing Fallout 4 on PC, chances are that you want to fiddle about with its settings a bit. This small and easy tool allows you to adjust things like field of view, framerate locks, and mouse sensitivity.
Beast Master
Ever fancied a Deathclaw as a sidekick? The Beast Master mod allows you to do just that, granting you the power to tame creatures in the wild and recruit them as companions. They won’t just simply follow you around either; the mod has functions to let you rename your pet, accessorise them, send them out on scavenger hunts, and mutate them with serums. A far more interesting creature feature than the Wasteland Workshop’s taming function.
Minecraft FO4
More a bit of fun than an actual hybrid of two game styles, Minecraft FO4 brings the visual flair of Minecraft to the wasteland. As a new location, it has all your favourite blocks: grass, dirt, wood, redstone, and more. Fallout enemies have been Minecrafted up, so expect to see raiders with bright green faces take on the role of creepers. A settlement area allows you to using crafting within this world, making it a little Minecrafty, but this is mostly about bringing fun, colourful nonsense to Fallout’s dour world.
Wasteland Imports
If you are a Fallout veteran you almost certainly have a few favourite items from the many different wastelands. Perhaps that is a refreshing bottle of Sunset Sarsaparilla, or a dose of Cateye. You won’t find them in the Commonwealth, but you can change that with Wasteland Imports. This mod makes various legacy items available in Fallout 4’s shops.
Ransacked Relays and Shuddersome Subways
If you are hungry for additional scripted content, then this quest mod will keep you going a little further. It contains two new dungeons with questlines that hand out decent rewards. There are bosses to be fought, new weapons to be found, and creepiness to endure. It is fully voiced, too, to keep up those professional standards.
Wasteland Camping
Boston’s a big place and, while there are plenty of collapsing houses to make a home in, you may decide it feels more authentic to camp on the roadside when night draws to a close. This camping mod adds the ability to light a fire, set up a tent, use sleeping bags, and cook meals over the flame. It is a simple but effective way of engaging in a little post-apocalyptic roleplay.
Be The Dog
When designing your character, ‘Man’ or ‘Woman’ is about as diverse as the choices get. Don’t settle for that, though: use this Fallout 4 mod to Be The Dog. We are talking playing the entire game as beloved pooch Dogmeat (or another type of dog should you so wish). With a Pipboy strapped to his leg, Dogmeat is ready to tackle the creatures wandering the Boston wastes with his variety of bite attacks, all while dressed up in doggy gear (no guns or power armour here!).
And yes, you can recruit Dogmeat as a companion even when playing as him, meaning you can turn Fallout into a doggy duo roadtrip. We can’t even…
Take Cover
Fallout 4’s shooting is already better than anything in the series before it, but trust modders to improve it even further. Take Cover adds a Deus Ex-style cover system where the camera pulls out into third-person when crouching or leaning against walls or other bullet-stopping objects. You can then lean out and fire with just a click of the right mouse. You can even vault over low items for that authentic cover-shooter vibe.
The mod has plenty of options, allowing you to either enter cover automatically upon contact or use an assigned hotkey to snap-to it. And it certainly goes a long way to helping increase the intensity of Fallout’s firefights.
Armorsmith Extended
The ultimate in defence, the Armorsmith Extended mod makes ten massive changes to Fallout’s armour system. The most notable improvements are the ability to wear multiple armours together (such as clothing under plate) and being able to wear a hat and masks or glasses at the same time. Practically every form of armour is now craftable, too, including a new Therm Optics armour that increases stealth by cloaking the user when stood still or sneaking.
Wearable Backpacks
Considering Fallout 4 is a game that involves an awful lot of picking things up, your character has nothing to hold all that junk in. No, not even pockets! This Fallout 4 mod adds backpacks to the game, which means not only is there now a logical place for all your junk to be kept, but it also comes with the added bonus of extra carry weight stats so you can cart around even more things.
We Are The Minutemen
The Minutemen are the Commonwealth’s last hope. While it is understandable that they have been crippled by time and poor resources, as you help them during Fallout 4 they never feel much more than a group of shabby survivors. We Are The Minutemen makes them a much more formidable force. The most handy adjustment is scaling Minutemen patrols to your level, so when they come to lend a hand in battle they are actually helpful.
True Storms: Wasteland Edition
There is already some impressive weather in Fallout 4, but why not make downpours even more epic with the devastating weather effects that come as part of the True Storms mod? The Skyrim variant was brilliant, and with the addition of radiation rain and heavy dust storms it is sure to add some extra atmosphere to the game.
Craftable Armor Size
Fallout’s armour choices are all pretty basic: while it comes in many pieces for each limb, they all pretty much amount to basic knee/elbow pads and a chest plate. Craft more interesting armour with this Fallout 4 mod, which allows for light/medium/heavy variations of the leather, metal, combat, raider, and synth armour types. Not only are there stat benefits, but you can look much cooler too, equipping big plate armour without the need of the power suits.
Realistic Death Physics
Fallout 4’s engine has an, erm… interesting approach to physics. Notice how, when punched in the face, ghouls are flung back 15 feet? I mean, I know you have been working out, but sheesh. The Realistic Death Physics mod recalculates all the gravity and force effects on dead bodies, reserving big knock-backs for only the heaviest calibre weapons.
Classic VATS
The VATS system in Fallout 4 is a little different to the one seen in Fallout 3 and New Vegas. Back in the day, the system would freeze-frame the action rather than just slowing time to a crawl. If you would rather be the true master of time and not risk close enemies being able to take a bite out of you in VATS, then opt for this Fallout 4mod that uses the ‘classic’ stop time method.
Carry Weight Modifications
As much as we all love Fallout 4 there is something none of us can deny: you are going to spend a lot of time faffing in menus, especially when it comes to trying to choose which items to hang onto when you are over-encumbered. If you are on the hunt for as much scrap as possible, you will know this is a real pain. Remove your weight woes with this Fallout 4 mod, which ensures you can carry exactly as much as you want to, be that carting the entirety of Boston’s bin contents on your back, or reducing it to more realistic levels.
Improved Map With Visible Roads
This Fallout 4 mod tweaks the map to make it a little more usable, such as adding numbered grid lines, brightness levels, and distinct waterlines. It also makes roads visible (you are shocked, we know) so you can work out where is easier to traverse.
More Where That Came From – Diamond City Radio
Fallout 4’s radio is wonderful, but it does not exactly have GTA’s station selection in terms of scope. While this Fallout 4 mod doesn’t add multiple stations with various music styles, it does add 74 new lore-friendly tracks to the game, meaning you won’t be getting sick of Atom Bomb Baby quite so soon. The tracks are even woven in to ensure Diamond City DJ Travis still gets to broadcast between tunes. An alternative to Diamond City Radio is Atomic Radio, a similar mod with loftier goals.
Realistic Survival Damage
The Survival difficulty mode means you can be killed in a single hit, but enemies won’t afford you the same courtesy. Instead, they become bullet sponges thanks to your damage output being half of what it usually is. Not exactly realistic. You can make your bullets powerful again by installing this damage mod, which keeps enemies challenging and dangerous, whilst still susceptible to a well-placed headshot.
More Armour Slots
Quite a few of Fallout’s clothing options prevent you from equipping limb armour, which doesn’t make sense. Why can I wear arm guards over a Vault-Tec jumpsuit, but not over a two-piece? This Fallout 4 mod champions sartorial logic, and allows you to match armour plating with most outfits, meaning you can have the best of both worlds when it comes to armour and charisma boosting gear. There are a few clipping issues since armour was never intended to be worn over clothing, but that is a small price to pay for the huge benefits, and fashion is pain.
Atom Bomb Babies
Atom Bomb Baby is a 1957 song recorded by The Five Stars, and one of the tracks on the game’s soundtrack. It also seems to be the inspiration behind this Fallout 4 mod, which takes the lyrics quite literally. It replaces the mini nuke ammunition for the Fat Man launcher with babies. Your baby, in fact. Your quest to find Shaun is over, as you fire him out of a length of gutter and watch him detonate in a mini mushroom cloud. Actual parents should probably steer clear of this one.
Full Dialogue Interface
Many players have been annoyed by the simplified dialogue choice system in the game which displays short paraphrases of what your character can say, rather than the whole dialogue. This Fallout 4 mod replaces the Mass Effect-style interface with a more traditional one, listing full responses in a numbered list.
Fire Team Support
When things get sticky in battle, you need friends to rely on. This Fallout 4 mod makes your allegiances with factions even more useful by allowing you to call in members as a Fire Team to support you. You can summon individual or groups of Brotherhood of Steel and Minutemen troops. Or, if you want to go really crazy, there is the option to call in tamed Deathclaws.
Unlimited Crafting Supplies Container
Want to make more supplies without having to find the necessary ingredients? This adds a container outside of Vault 111 that has an infinite number of crafting materials in it, letting you refill whenever you need to. It refills itself every couple of in-game days, so you just need to wait a little while outside of its zone of influence if you somehow run it dry.
Remove Power Armour Drain
Power Armour requires fusion cores in order to keep moving, but they are not the most common sight in the wasteland. If you are finding it impossible to keep your armour rig fuelled up, this Fallout 4 mod allows you to cheat a little and stop your armour from draining batteries.
More mod guides for you to check out:
Fallout 3
Fallout 3
And there you have it, all the best Fallout 4 mods. From quality of life improvements to mods that allow you to play as a dog, Fallout’s busy modding community has something for whatever you fancy. Have you found any amazing Fallout 4 mods not on our list? Let us know in the comments.
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Fallout 4 and Skyrim players looking forward to using mods on PS4 won’t get the chance any time soon.
According to Bethesda, Sony will not “approve user mods the way they should work.” Because of this, mod support for Fallout 4 or Skyrim Special Edition won’t be available until Sony can “offer proper mod support for PS4.”
Here’s the complete quote from Bethesda:
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“After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4, Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition.
“Like you, we are disappointed by Sony’s decision given the considerable time and effort we have put into this project, and the amount of time our fans have waited for mod support to arrive.
“We consider this an important initiative and we hope to find other ways user mods can be available for our PlayStation audience. However, until Sony will allow us to offer proper mod support for PS4, that content for Fallout 4 and Skyrim on PlayStation 4 will not be available.”
Bethesda said it will provide an update if and when the situation changes.
Earlier this week in an interview with Metro, Pete Hines said mod support for Fallout 4 on PS4 was a priority and the company wanted to add support “as fast as humanely possible.” But, it appears there were too many caveats on Sony’s end, thus the lack of mods for the game or the upcoming Skyrim Special Edition for PS4 which releases on October 28.
What Sony won’t approve or work with in order to add mod support for either game wasn’t provided by Bethesda, but even when preparing for the private beta on PS4, there were a few hurdles Bethesda needed to overcome.
One issue was the a mod file size limit of 900MB, as opposed to Xbox One’s 2GB. Another issue was memory usage and game performance using PC textures. Bethesda was working with Sony to create “optimal texture exporting support in a future update,” and was also working with Sony on an issue where mod sound files weren’t supported due to the console’s use of a proprietary audio format.
Whether these were some of the issues which resulted in mod support for Fallout 4 and Skyrim being cancelled is not know. Again, because details weren’t provided by Bethesda, but it seems the firm has run into issues during the process almost from the start. Mod support for Fallout 4 was made available on Xbox One.
Just last month, Bethesda said support for mods on PS4 was “still under evaluation” and that it was continuing to work with Sony to solve particular issues. The company had done it’s best to keep those looking forward to the feature as informed as possible, but it was also likely unable to provide specifics at the time.
Those who own an Xbox One have been able to download mods for Fallout 4 since May 31, and with today’s news, it didn’t take long before Xbox UK and Xbox employees started jumping on the news like a hyena on a zebra.
Hopefully, more details as to why mods won’t be supported on PS4 will be provided, but for now, it appears Sony either wasn’t willing to budge on certain aspects in order to allow the feature or there is more to the story than it appears.
Hi Mhickey,
Welcome to Microsoft Answers Forums.
First I would suggest that you update the display adapter drivers and check if it works.
How to update the graphics card driver on the machine
1. Click Start, click Control Panel, and then double-click System.
2. Click the Hardware tab, and then click Device Manager.
NOTE: If you are prompted for an administrator password or for confirmation, type the password, or click Continue.
3. Click Display Adapters to expand.
4. Under Display Adapters, double-click the entry for your Display Adapters, and then click the Driver tab.
5. Click Update Driver Software.
6. Follow the Update Driver Software Wizard to update the Display Adaptersdriver.
If the above step does not work would suggest running the game with the administrator privileges.
Right click on the game and click on “Run as administrator” and check if you can run the game.
How to run the game in the Compatibility mode:
1. Right click on the downloaded game .exe file and then select properties.
2. Click the Compatibility tab.
3. Put a check mark against “Run this program in compatibility mode for”.
4. Then select “Windows XP (Service pack 2) from the drop down menu.
Click on Ok and then try to install the game.
Refer the below link and make sure that your video card is in the list of support chipset.
Halima S- Microsoft Support.
Visit our Microsoft Answers Feedback Forum and let us know what you think.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name | Notes |
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minicute2234's Lagertha preset | easily access character creation menu. game alteration>player manipulation>change appearance |
Red Rocket Companion Pad |
File credits
gir489
Donation Points system
This mod is not opted-in to receive Donation Points
Name |
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XBone version on Bethesda.net |
Version 1.65
- v1.65(March 5th, 2019):
Fixed QR codes being hard to read by some apps.
Removed unused CheatTerminal_HC_ScaleDamage script fragment from the GameAlterSurvivalManipulation script.
Fixed user reported issue (Infinite Items corrupts power armor fusion core | Nicholas123)
Updated donate wallets.
- v1.65(March 5th, 2019):
Version 1.64
- v1.64(August 26th, 2018):
Added Game Alterations -> World Manipulation -> Teleport Merchants -> Unique settlement merchants.
Fixed user reported issue (newfy69 | Move to Method 2 does not work.)
- v1.64(August 26th, 2018):
Version 1.63
- v1.63(August 19th, 2018):
Fixed user reported issued (ImReallyFakeRight | Teleport Merchant caused cell Z-fighting.)
Fixed various spelling and grammatical errors.
Added Quest -> Fix Quests.
Fractured Game Alterations -> Survival Manipulation -> Modify Incoming/Outgoing Damage in to two separate features.
- v1.63(August 19th, 2018):
Version 1.62
- v1.62(August 18th, 2018):
Added feedback for the user when spawning Workbenches.
Refactored Infinite Companion Ammo to be more efficient.
Added Game Alterations -> Survival Manipulation.
Added Game Alterations -> Re-enable Survival Mode.
- v1.62(August 18th, 2018):
Version 1.61
- v1.61(August 15th, 2018):
Added Nuka World -> Game Alterations -> Unlock All Robot Parts.
Added Game Alterations -> World Manipulation -> Teleport Merchants.
Fixed Spawn Ghoul settler not working properly.
Fixed various spelling and grammatical errors.
- v1.61(August 15th, 2018):
Version 1.60
- v1.6(August 9th, 2018):
Added Items -> Armor -> Power -> Spawn Power Armor Frame.
Fixed DLC/Mod not being checked after the initial load.
Added more player heights.
Added Player Manipulation -> Animation Speed.
Added Config -> Game Alterations -> World Manipulation Position Units.
Added more Companion heights.
Added Show All Map Markers to DLC Game Alterations menu.
Added Game Alterations -> Workshop Manipulation -> Spawn Settler -> Spawn Ghoul Settler.
Added 26 more custom markers for Move To Location -> Custom.
Added Game Alterations -> Player Manipulation -> Change Jump Height
Added Mods -> M1 Garand.
Fixed user reported issue (Futurecraft5MC | Cleanroom Suit and Hooded Cleanroom Suit are in Pre-War -> Suits, not Factions -> Institute)
Fixed user reported issue (Krashface | Wrapped Cap is missing.) [Added to Items -> Apparel -> Wasteland -> Other]
Fixed user reported issue (Turtlegaming12 | Items -> Mods -> Armor -> Power -> T-51 is missing Railroad Paint.)
Fixed Change Movement Speed's Current Value: 0.25x not working when the player used Set to: 0.25x.
- v1.6(August 9th, 2018):
Version 1.53
- v1.53(July 31st, 2018):
Refactored the way the Cheat Terminal determines when to check DLC and mods to be more efficient.
Fixed Mods not showing if the user only has FACTOR - Modular Rifle installed.
- v1.53(July 31st, 2018):
Version 1.52
- v1.52(July 29th, 2018):
Fixed Instantly Unlock Terminals not awarding the player XP or firing the companion action.
Added Mods -> FACTOR - Modular Rifle.
Added Swan to Spawn NPC.
Added more Spawn NPC effects.
Added configuration to allow the user to set an effect for when the NPC leaves.
Added Synth custom companion.
- v1.52(July 29th, 2018):
Version 1.51
- v1.51(May 16th, 2018):
Fixed user reported issue (BeBeButerbub | Workshop terminal furniture cannot be built with telephones.)
Fixed user reported issue (Seijun75 | Smooth Operator is missing.) [Added to Nuka World -> Items -> Aid]
- v1.51(May 16th, 2018):
Version 1.50
- v1.50(April 20th, 2018):
Fixed user reported issue (31st | Remove Bloody Mess Perk doesn't work.) {I SWEAR I FIXED IT THIS TIME!}
Fixed Remove All Luck Perks not calling the new Remove Bloody Mess code.
- v1.50(April 20th, 2018):
Version 1.49
- v1.49(March 26th, 2018):
Fixed user reported issue (Kahrnivor| Far Harbor Resolute and Deadeye Legendaries have improper descriptions.)
Fixed user reported issue (31st | Remove Bloody Mess Perk doesn't work.)
Fixed user reported issue (Stitchie63 | Suspenders and Slacks is missing.) [Added to Items -> Apparel -> PreWar -> Dapper]
- v1.49(March 26th, 2018):
Version 1.48
- v1.48(March 4th, 2018):
Added Game Alterations -> World Manipulation -> Position -> Z Location.
Fixed user reported issue (Vortox14 | Extraneous option in Items -> Armor -> Synth.)
Fixed user reported issue (Vortox14 | Items -> Mods -> Energy -> Laser Musket is missing.)
- v1.48(March 4th, 2018):
Version 1.47
- v1.47(February 17th, 2018):
Fixed user reported issue (Hark45 | Combat Rifles stock never works.)
- v1.47(February 17th, 2018):
Version 1.46
- v1.46(February 16th, 2018):
Reordered Mods -> G36 Complex -> Mods to match the order in the bench.
Renamed Mods -> G36 Complex -> Mods -> Silencer to Muzzle.
Added Mods -> RU556.
- v1.46(February 16th, 2018):
Version 1.45
- v1.45(February 14th, 2018):
Added Red Death to Far Harbor -> Spawn NPC.
Added Mods -> G36 Complex.
- v1.45(February 14th, 2018):
Version 1.44
- v1.44(February 8th, 2018):
Added missing Nuka World Custom weapons Splattercannon and Throatslicer.
- v1.44(February 8th, 2018):
Version 1.43
- v1.43(October 26th, 2017):
Added an Activate call to Unlock Nearest Door, to attempt to open the door for the user, if the activation point is unreachable by the player.
Fixed user reported issue (DGenerateKane | Configuration -> Levels/Perk Points to add does nothing.)
Added Nuka World -> Game Alterations -> Skip Home Sweet Home Quest.
Added Nuka World -> Game Alterations -> Refill all 'Gang's Tribute Stash' Chests.
- v1.43(October 26th, 2017):
Version 1.42
- v1.42(October 19th, 2017):
Fixed Downloadable Content -> Vault-Tec Workshop -> Change Experiment To Build -> Phoropter -> Quest Mode not working.
Fixed Downloadable Content -> Vault-Tec Workshop -> Change Experiment To Build -> Soda Machine -> Regular Caffeination displaying as Lost Revenue.
Removed unused Items -> Mods terminal fragment that did nothing but error out silently to the Papyrus logs.
Added Automatic to Items -> Mods -> Weapons -> Custom -> Automatic.
Added Downloadable Content -> Nuka World -> Game Alterations -> Enable Broadsider To Work For All Arcade Games.
- v1.42(October 19th, 2017):
Version 1.41
- v1.41(October 17th, 2017):
Fixed user reported issue (Fyrecrackers | Downloadable Content doesn't show if you don't own all of the DLC.)
Fixed Downloadable Content -> Vault-Tec Workshop -> Unlock All Vault-Tec Workshop Items corrupting the Power to the People quest. (Future usage won't corrupt it, see the next line if you are currently affected by this bug.)
Added Downloadable Content -> Vault-Tec Workshop -> Change Experiment To Build -> Item -> Quest Mode.
- v1.41(October 17th, 2017):
Version 1.40
- v1.40(October 15th, 2017)
Fixed Infinite Power Armor Battery not working after the user ejected their fusion core as a grenade.
Fixed Items -> Apparel -> Pre-War -> Suits -> Tuxedo not working.
Fixed user reported issue (morr1s | blue padded jacket is missing.)
Redesigned the Downloadable Content Menu:
Moved 'mods' from DLC menu in to a Mods menu.
The DLC checks are now done as an initial script check when the player pulls up their Pip Boy each time, or uses the Cheat Terminal.
Downloadable Content will not show if the user doesn't own any DLC. This applies to the Mod menu, too.
Because of this refactoring, I've added ammo from Nuka World and Far Harbor to Items -> Ammo in their appropriate sub menu. They will not show if the user doesn't own the appropriate DLC. (Depending on community feedback, I might add weapons/armor/mods from the DLC in to the menu, but ammo is here to stay regardless of feedback. As a pilot, I've added Handmade Rifle.)
Added Mods -> SCAR-H
- v1.40(October 15th, 2017)
Version 1.39
- v1.39(October 7th, 2017)
Fixed instances of Companion Teleport not working properly.
Made the player look at 9mm/Wattz/Assault Carbine/Cappy locations item of interest when using Move to Location that was for a specific thing in the world.
Added Move to Location -> (DEBUG) -> CTEST.
Fixed Enable Raider Workshop Items causing Old Guns and The Molecular Level quests to be impossible to complete.
Added Downloadable Content -> Alien Assault Rifle.
- v1.39(October 7th, 2017)
Version 1.38
- v1.38(September 30th, 2017)
Added Downloadable Content -> Wattz Laser Gun.
Fixed Remove All Items not unequipped the player's weapon first, and causing the animations to break.
Redesigned (DEBUG) menus to use the same method that the other menus in Move to Location use.
Added missing zUnused locations to Move to Location -> (DEBUG).
Moved Leave Debug Rooms from the bottom of the (DEBUG) menus to the top, once it's applicable.
Fixed a scenario when the user would teleport to a (DEBUG) room, then using Move to Location to get out, and having the original location marker still be at the old original location if the user then went back to a (DEBUG) location.
Moved Downloadable Content -> Automaton -> Move to Location -> (DEBUG Cell) in to a sub-menu that's similar to other (DEBUG) menus.
Added Downloadable Content -> Nuka World -> Move to Location -> (DEBUG).
- v1.38(September 30th, 2017)
Version 1.37
- v1.37(September 30th, 2017)
Fixed user reported issue (jdorenbush | 'No Time Elapsed From Fast Travel' Setting is Permanent.)
Added DLC -> Far Harbor -> Items -> Quest, and merged Give All DiMA Memories in to this menu.
Added Dismiss Custom Follower to Spawn NPC, due to users not readily finding it in Game Alterations -> Companion Manipulation -> Custom Companions -> Dismiss Follower.
- v1.37(September 30th, 2017)
Version 1.36
- v1.36(June 30th, 2017):
Fixed SpawnNPC Grenade spawning enemies with their factions.
Fixed user reported issue (Krisoraptor | Spawned NPCs can run out of ammo.)
Fixed user reported issue (amber1019 | Spawn Settler menu verbiage is confusing.)
Fixed user reported issue (Konviction90 | Spawn NPC fighters just disappear when their timer is up, they should have the teleport effect when leaving.)
Fixed user reported issue (kemoy92 | Add All Robot Unlocks doesn't give spotlight or Eyebot pod.)
Fixed Automatron -> Game Alterations -> Teleport Ada not working.
Fixed user reported issue (Willyb9 | Game Alterations -> Companion Manipulation -> Companion Cheats doesn't show the correct cheat status when switching companions.)
- v1.36(June 30th, 2017):
Version 1.35
- v1.35(June 8th, 2017):
Fixed a bug with Fighter Grenades, which caused the user to have to select the grenade several times after throwing one to unequip it.
Fixed a bug with Fighters/Temp NPCs/Custom Companions, where by shooting them would cause that NPC's faction to hate you.
Added 10,000 base health to Fighters/Temp NPCs/Custom Companions, to prevent them from going down in one hit.
Fixed Far Harbor Fighter Grenades all showing up as Spawn Robobrain Fighter.
- v1.35(June 8th, 2017):
Version 1.34
- v1.34(June 6th, 2017):
Fixed user reported issue (ghostsec34 | Danse's appearance can't be changed.)
Fixed Infinite Power Armor Battery making a beeping noise when entering power armor, or loading a save while already in power armor.
Fixed user reported issue (Aryck.The-One | Assault Carbine is missing the Nuka World mods.)
- v1.34(June 6th, 2017):
Version 1.33
- v1.33(June 5th, 2017):
Fixed user reported issue (rldavis4512 | Spawn NPC as Companion doesn't work.)
Fixed user reported issued (oddlittleturtle | Gauss rifle capacitor mod page doesn't work.)
Fixed Game Alterations -> Player Manipulation -> Heal Player not refilling the player's health, if that health was occupied by radiation damage.
Redesigned all mods menus to be consistent across the terminal, as some weapon/armor mods don't have a description, it will now display the name of the mod for everything. (With exceptions like Legendary, which still show the description)
Added No Muzzle option to all the Muzzle mod menus that were missing it.
Fixed Items -> Mods -> Weapons -> Guns -> Combat Shotgun -> Muzzle not working.
Conglomerated Items -> Mods -> Armor -> DCGuard -> Torso in to Items -> Mods -> Armor -> DCGuard.
Conglomerated Items -> Weapons -> Guns -> Shotguns -> Combat Shotgun, into Items -> Weapons -> Guns -> Shotguns.
Fixed No Recoil/Rapid Fire not working on Combat Shotgun.
- v1.33(June 5th, 2017):
Version 1.32
- v1.32(June 4th, 2017):
Fixed Items -> Weapons -> Heavy not showing a display screen after choosing items that would pop-up immediately.
Added gir489's Army M16A4 to Assault Carbine -> Weapons, and Chinese Assault Rifle to Nuka World -> Weapons -> Custom.
Separated out Nuka World -> Spawn NPC -> Set Spawn NPC Grenade's NPC by category, and added Nukalurks.
Fixed Purge Container 1 not removing an item if it was part of the Cheat Terminal quest.
- v1.32(June 4th, 2017):
Version 1.31
- v1.31(June 1st, 2017):
Fixed user reported issue (mph2k | Missing Liam's Glasses)
Fixed user reported issue (TheTickRules | Ushanka doesn't work.)
Fixed user reported issue (Sk8rzomb13 | Infinite Items causes an infinite loop when purchasing Power Armor Frames.)
Added Spawn NPC. (This replaces all but male/female custom companions)
Added Downloadable Content -> Assault Carbine.
- v1.31(June 1st, 2017):
Version 1.30
- v1.30(April 12th, 2017):
Fixed Game Alterations -> Levels and Perk Points not refreshing the terminal after make a selection.
Added Game Alterations -> Reputation back in, due to popular to demand.
Fixed user reported issue (UltraDragon7039 | Can't remove Sandman Level 3 perk.)
Fixed user reported issue (TheStickofLies | Ushanka Hat is missing.)
Fixed user reported issue (Bobmark42 | Workshop Manipulation -> Add All Material/Workshop Unlocks doesn't unlock Artillery.)
Added Items -> Armor -> Unique.
Moved Grognak Costume from Items -> Apparel -> Wasteland -> Other to Outfits, and made it follow proper spawning procedure.
- v1.30(April 12th, 2017):
Version 1.29
- v1.29(April 3rd, 2017):
Added Items -> Apparel -> Gloves. (Which is a reimplementation of Gloves of the Commonwealth).
Fixed user reported issue (Chriss_Cross | Disabling No Time Elapsed From Fast Travel has no effect.)
Fixed user reported issue (FRAGADOOM | Game Alterations -> Levels and Perk Points is confusing.)
Removed Game Alterations -> Reputation because it had no effect.
Fixed user reported issue (FRAGADOOM | Show 'ADD EVERY COMPONENT' at the bottom/top should be moved from 'Configuration -> Items -> Amount of crafting items to give' to 'Configuration -> Items.')
- v1.29(April 3rd, 2017):
Version 1.28
- v1.28(March 24th, 2017):
Fixed user reported issue (Edgertonian | Tuxedo is missing.)
Fixed user reported issue (Seijun75 | Artillery Smoke Grenade and Vertibird Signal Grenade are missing.)
Refactored Female Companion to be more like the Male Companion.
Added Game Alterations -> Companion Manipulation -> Force Companion out of Power Armor.
- v1.28(March 24th, 2017):
Version 1.27
- v1.27(March 23rd, 2017):
Fixed a bug with Godmode that caused the force from explosions to hurt the player.
Reverted the way Cheat Terminal was finding workshop locations to a previous method that worked for DLC workshops.
Fixed DLC -> Nuka World -> Items -> Mods -> Armor -> Operators/Pack taking you to the wrong sub menus.
Renamed Items -> Mods -> Armor -> Railroad -> Railroad to Ballistic Weave.
- v1.27(March 23rd, 2017):
Version 1.26
- v1.26(March 8th, 2017):
Fixed user reported issue (yakalrad | X-111 and Nuka-Nuka Schematics are missing.
Fixed Items -> Mods -> Weapons -> Energy -> Institute Laser Rifle -> Sights using the Laser Rifle's page.
Added Items -> Mods -> Weapons -> Other -> Broadsider.
Refactored the way Workshop Manipulation attempts to find workshops at the player's current location.
- v1.26(March 8th, 2017):
Version 1.25
- v1.25(March 7th, 2017):
Game Alterations -> Companion Manipulation:
This submenu will now only display pertinent options depending on if the player has a companion or not.
Fixed Change Companion Appearance sometimes complaining about power armor when the companion wasn't in power armor.
Added Stop Companion Attacking You.
Added a script to La Cucaracha to prevent him from attacking you, and increased his base health to 400 from 50.
Refactored Male/Female Companions to work with Change Companion Appearance.
Spawning a custom companion now refreshes the terminal instead of bringing you back to the main menu.
Fixed user reported issue (DarkWire272 | The Merchant is missing consumables.)
Enabled the console for PC users while in survival mode.
- v1.25(March 7th, 2017):
Version 1.24
- v1.24(March 2nd, 2017):
Fixed user reported issue (Ace42292 | Add all crafting components to current workshop doesn't work in Home Plate)
Added Game Alterations -> Workshop Manipulation -> Delete/Store Current Items In Current Workshop.
Refactored Game Alterations -> Player Manipulation -> Change Appearance automatically handle the camera changes for the user.
Renamed Game Alterations -> Companion to Companion Manipulation.
Companion Manipulation:
Conglomerated Spawn X and dismiss custom companion in to a separate sub menu called Custom Companions.
Added Synth Companion/Random Male Companion/Random Female Companion.
Added Change Companion Appearance.
Added Items -> Apparel -> Dog and Super Mutant.
- v1.24(March 2nd, 2017):
Version 1.23
- v1.23(February 25th, 2017):
Fixed an issue with Game Alterations -> Reputation, where setting the Faction to Enemy wouldn't cause them to attack the player.
Fixed user reported issue (MuseCorp | Misc -> Quest Items -> R doesn't work)
Added Game Alterations -> Player Manipulation -> Change Pacify Chance.
Added Game Alterations -> World Manipulation -> Mysterious Stranger Chance.
- v1.23(February 25th, 2017):
Version 1.22
- v1.22(February 22nd, 2017):
Conglomerated Game Alterations -> Weather Manipulation and Timescale in to Game Alterations -> World Manipulation.
Added World Manipulation -> Date and Time and Position.
Added Remove All Perks option to each Perk menu.
Added Game Alterations -> Player Manipulation -> Change Carry Weight.
Added Game Alterations -> Reputation.
- v1.22(February 22nd, 2017):
Version 1.21
- v1.21(February 21st, 2017):
Fixed user reported issue (kayan4 | AX90 Fury is missing.)
Refactored how the Cheat Terminal spawns custom weapons to match how the game does it.
Added missing custom weapons and armor to Far Harbor and Nuka World.
Added checks to Downloadable Content, to only show the submenus for DLCs the player is currently running.
- v1.21(February 21st, 2017):
Version 1.20
- v1.20(February 13th, 2017):
Added Lorenzo's Crown to Items -> Apparel -> Wasteland -> Outfits.
Moved Items -> Apparel -> Wasteland -> Sports to Pre-War -> Sports.
Added Items and Equipment -> Remove All Items From Player.
Added a notice to Game Alterations -> Request Save to tell the player to close the Pip-Boy, so they know it will save once the Pip-Boy is closed.
- v1.20(February 13th, 2017):
Version 1.19
- v1.19(February 12th, 2017):
Fixed user reported issue (Flabbergasterin | Can't move spawned settlers.)
Moved Cheats -> Gameplay -> Player's Power Armor Never Breaks to Gameplay Alterations -> Player Manipulation.
Added Nuka World -> Game Alterations -> Workshop Manipulation -> Fill Tribute Chests In Current Workshop
Added Gameplay Alterations -> Request Save. (Only shows in Survival difficulty)
- v1.19(February 12th, 2017):
Version 1.18
- v1.18(February 11th, 2017):
Removed Game Alterations -> Timescale -> Set to: 1 real minute = 0 Fallout minutes, because it caused too many problems.
Added Cheats -> Gameplay -> No Time Elapsed From Fast Travel.
Added Cheats -> Gameplay -> Player's Power Armor Never Breaks. (Requires Godmode to be off, since Godmode already applies this effect.)
- v1.18(February 11th, 2017):
Version 1.17
- v1.17(February 9th, 2017):
Added loading screen tips.
Added 0.75x/0.5x/0.25x speeds to Game Alterations -> Player Manipulation -> Player Speed.
Added Game Alterations -> Companion -> Height Manipulation and Speed Manipulation.
Fixed Custom Companions being rotated when spawned.
- v1.17(February 9th, 2017):
Version 1.16
- v1.16(February 4th, 2017):
Added Game Alterations -> Timescale.
Added Game Alterations -> Player Manipulation -> Change Height.
Added Game Alterations -> Player Manipulation -> Change Movement Speed.
- v1.16(February 4th, 2017):
Version 1.15
- v1.15(February 4th, 2017):
Added Game Alterations -> Workshop Manipulation -> Spawn Settlers -> Spawn Brahmin.
Added 9mm pistol items to The Merchant supply.
Added Game Alterations -> Workshop Manipulation -> Add Crafting Material Directly to Workshop.
Added Game Alterations -> Unlock Nearest.
- v1.15(February 4th, 2017):
Version 1.14
- v1.14(February 3rd, 2017):
Relabeled Configuration -> Overload SPECIAL attributes to Enforce Level 11 SPECIAL Cap, and fixed it displaying the values backwards.
Fixed spawning certain workshop items not working, and added checks to items like the Trade Post and Tribute Chest to only spawn if the user is within a workshop to attach to, since they require Workshops.
Fixed user reported issue (LLrLocknLLrLoad | Summer Shorts are missing)
Redesigned Set Workshop Happiness to 100 and Enable All Raider Workshop Items to be a submenu, so that it can include an 'apply to all' option as well.
Added Game Alterations -> Workshop Manipulation -> Repair Workshop Items.
- v1.14(February 3rd, 2017):
Version 1.13
- v1.13(February 2nd, 2017):
Fixed Enable all Raider workshop items at current workshop causing the workshop's icon on the map to change to the Raider icon.
Fixed user reported issue (OfficerHicks | Sunglasses are missing from Eyewear.)
Fixed user reported issue (Willyb9 | Unlock Next Companion Dialogue is spelled Dialog)
Fixed workbenches and settlers sometimes being rotated when spawned. (For real this time)
Implemented Workshop Alterations for Nuka World.
Added Nuka World -> Game Alterations -> Workshop Manipulation -> Spawn Tribute Chest.
Refactored Move To Location/Spawn Settler/Spawn Workshop Item functions to all use the same script to fix regression issues.
Fixed misspelling of Phoropter in Vault-Tec Workshop -> Change Experiment To Build.
Fixed Move to Location -> Commonwealth -> UFO Crash Site not working after the UFO crashes.
- v1.13(February 2nd, 2017):
Version 1.12
- v1.12(January 31st, 2017):
Fixed user reported issue (Skullstachio | After using Change Name, altering SPECIALs doesn't work)
Fixed user reported issue (nuclearpanda86 | Spawned Settlers are rotated)
Added Far Harbor -> Spawn Far Harbor Settler.
Added Game Alterations -> Workshop Manipulation -> Spawn Trade Caravan Post.
- v1.12(January 31st, 2017):
Version 1.11
- v1.11(January 31st, 2017):
Added Nuka World -> Game Alterations -> Enable all Raider workshop items at current workshop.
Fixed user reported issue (ShagarBagbuk | Glowing Blood is missing)
Added (stupid) user requested feature (Inframzah | Go beyond SPECIAL level 11)
Added Game Alterations -> Workshop Manipulation.
Moved Game Alterations -> Spawn Settler to Game Alterations -> Workshop Manipulation -> Spawn Settler.
Moved Game Alterations -> Spawn Workbenches to Game Alterations -> Workshop Manipulation -> Spawn Workbenches.
Moved Game Alterations -> Teleport to Move to Location -> Custom.
Fixed user reported issue (Chriss_Cross | Change Appearance is misspelled)
Relabeled Edit Character Attributes to Player Manipulation.
Moved Heal Player to Player Manipulation.
Downloadable Content -> Vault-Tec Workshop:
Added Change Experiment To Build
Added Move to Vault 88
Added Spawn Vault-Tec Workshop Settler
Changed Build Vault Stuff Anywhere to Unlock All Vault-Tec Workshop Items.
- v1.11(January 31st, 2017):
Version 1.10
- v1.10(January 29th, 2017):
Swapped the position of Fusion Cell and Fusion Cores in Items -> Ammo -> Energy.
Added Game Alterations -> Item Manipulation -> Add Item to Quest.
Fixed user reported issue (Cobragman1215 | Gold Bar is in the wrong place.) [Moved from Items -> Misc -> Quest -> G-L to Items -> Misc -> Other]
Fixed user reported issue (Chriss_Cross | Increase SPECIAL by 1 causes Current Value to desynchronize)
Fixed Nuka World -> Items -> Misc not respecting the configured amount to give.
Moved Nuka World -> Items -> Unused Grandchester Mansion Ticket to Quest.
Fixed user reported issue (morpheus6 | Protector of Acadia is missing)
Added Downloadable Content:
9mm Pistol (Browning Hi-Power).
Contraptions Workshop
Vault-Tec Workshop
- v1.10(January 29th, 2017):
Version 1.09
- v1.09(January 26th, 2017):
Fixed Far Harbor -> Items -> Junk not working, and add some missing items.
Fixed user reported issue (skullstachio | Broadsider is missing)
Added missing item Curie's Healthpak to Items -> Aid -> Health.
Compartmentalized Game Alterations -> Change Character and Change Name to Game Alterations -> Change Character Attributes.
Added Game Alterations -> Item Manipulation.
Added Game Alterations -> Companion -> SPECIAL.
- v1.09(January 26th, 2017):
Version 1.08
- v1.08(January 23th, 2017):
Added 50 to Config -> Items -> Amount of aid items to give.
Adjusted some menu positions in Downloadable Content to match the main game.
Moved and fixed Nuka World -> Items -> Misc -> Medallions to Nuka World -> Items -> Misc -> Quest -> Medallions.
Added Nuka World -> Game Alterations -> Force Open Bradberton's Security Door.
Added Game Alterations -> Companion -> Teleport.
- v1.08(January 23th, 2017):
Version 1.07
- v1.07(January 21th, 2017):
Fixed various spelling mistakes in the menu.
Fixed Orange/Yellow Institute Division Head Labcoat, Yellow Institute Labcoat not working.
Fixed some of The Merchant's DLC items not working.
Added the ability to set the SPECIAL stat points to 11. #SpinalTap
- v1.07(January 21th, 2017):
Version 1.06
- v1.06(January 19th, 2017):
Fixed SPECIALs and Perks -> SPECIAL not setting the appropriate perk for the game to properly track how many points the user had added/removed.
Added SPECIALs and Perks -> SPECIAL -> Set SPECIAL to 1.
Added DLC items to The Merchant.
Fixed user reported issue (Lucid_Lady | Welding Goggles are missing)
- v1.06(January 19th, 2017):
Version 1.05
- v1.05(January 18th, 2017):
Changed Add All Robot/Nuka Soda/Project Cobalt Craftables verbiage to use Unlocks.
Fixed user report issue (TheRenagadeGam3r | Gameplay Alterations -> Heal Player doesn't remove addictions or illnesses.)
Fixed user reported issue (yakalrad | Patched three-piece suit, Patched suit, Orange/Yellow Institute Division Head Labcoat, Yellow Institute Labcoat, Trilby Hat are missing.)
Fully implemented The Merchant.
Added missing Automatron Item Mods.
- v1.05(January 18th, 2017):
Version 1.04
- v1.04(January 17th, 2017):
Fixed user reported issue (M3KON | Deathclaw Egg is missing) [Changed Items -> Aid -> Meat -> Omelet in to Eggs]
Removed broken user reported function (Chriss_Cross | Adding 272 levels causes a buffer overflow.)
Moved Configuration -> Cheats -> Set Perk Points/Levels to Configuration -> Gameplay.
Moved Game Alterations -> Show All Map Markers and Add All Map Markers to a submenu called Map Markers.
Added Game Alterations -> Add All Material/Workshop Unlocks
Moved Game Alterations -> Companion -> Companion's Power Armor Never Breaks and Companion Essential to Companion Cheats.
Redesigned Downloadable Content -> Automatron:
Redesigned the menu to look more consistent with Nuka World and Far Harbor.
Added Items -> Keys
Added Items -> Tesla T-60 Armor Mods
Fixed Robot Repair Kit not respecting the configured number of Aid to add.
Added Game Alterations -> Enable All Map Markers
Added Game Alterations -> Add All Robot Unlocks
Added Far Harbor -> Game Alterations -> Add All Craftable/Workshop Unlocks.
Added Nuka World -> Game Alterations -> Add All Robot/Nuka Soda/Project Cobalt Craftables.
Fixed user reported issue (LambentPhoenix | Submariner Uniform, Submariner Hat, and Pastor's Vestments are missing.)
- v1.04(January 17th, 2017):
Version 1.03
- v1.03(January 15th, 2017):
Fixed user reported issue (samcaliborn91 | Inquisitor's Chest Armor gives the wrong mod)
Fixed user reported issue (SPAZBRO | Silver Shroud Hat is missing)
Fixed Far Harbor -> Items -> Mods -> Marine -> Torso -> Lining not working.
Added Cheats -> Gameplay -> Player Essential.
Added a configuration entry to Config -> Items -> Amount of crafting items to give to allow the user to set the position for ADD EVERY COMPONENT.
- v1.03(January 15th, 2017):
Version 1.02
- v1.02(January 15th, 2017):
Added Far Harbor -> Items -> Keys.
Fixed user reported issue (Aryck.The-One | Missing Ratty Skirt and Pompadour Wig)
Removed broken user reported function (Aryck.The-One | Brotherhood Squire outfit is unplayable)
- v1.02(January 15th, 2017):
Version 1.01
- v1.01(January 15th, 2017):
Finished Nuka World -> Items -> Mods -> Weapons.
Added Game Alterations -> Change Name.
- v1.01(January 15th, 2017):
Version 1.00
- v1.00(January 14th, 2017):
Added Far Harbor -> Give All DiMA Memories.
Added Far Harbor -> Items -> Mods.
Added Far Harbor -> Items -> Islander's Almanac.
Added Nuka World -> Items -> Mods -> Armor.
Fixed user reported issue (whatthehel1 | Godmode doesn't protect you from Mirelurk Hunters)
- v1.00(January 14th, 2017):
Version 0.0.46
- Alpha 46(January 8th, 2017):
Added a basic version of The Merchant.
Added Far Harbor Perks.
Fixed Always Crit critting friendlies.
- Alpha 46(January 8th, 2017):
Version 0.0.45
- Alpha 45(October 17th, 2016):
Fixed user reported issue (Carnil | Infinite Items sometimes gives hardcore debuffs as items)
Fixed user reported issue (GlowingSun72 | Longshoreman Outfit is missing)
Fixed user reported issue (Khefre | Almost Unbreakable is missing)
Refactored MoveToLocation to properly allow re-selecting if coming from a Nuka World location selection.
Added missing item Food Paste to Aid -> Other.
Fixed spawn settlers in Nuka World displaying the wrong text when selecting an item.
Finished refactoring Items -> Mods.
- Alpha 45(October 17th, 2016):
Version 0.0.44
- Alpha 44(October 1st, 2016):
Added Companion Cheats -> Infinite Carry Weight.
Added Lorenzo’s Suit.
Added Irradiated Blood.
Added Items -> Mods -> Armor:
Combat Armor
Leather
DCGuard
- Alpha 44(October 1st, 2016):
Version 0.0.43
- Alpha 43(September 21st, 2016):
Fixed user reported issue (TheTickRules | Super Sledge mods don't work)
Fixed user reported issue (Calinaas | Perfectly Preserved Pies are missing)
Fixed Game Alterations -> Edit Character breaking if the player was holding a weapon when activating it.
Added Nuka World -> Game Alterations -> Spawn Settler.
- Alpha 43(September 21st, 2016):
Version 0.0.42
- Alpha 42(September 16th, 2016):
Fixed user reported issue (PskullV | Refreshing Beverage is in the wrong section. It should be under Health.)
Fixed user reported issue (DrkSwtHrt | Mechanic Jumpsuit is missing) [Added to Clothes -> Pre-War -> Workware]
Fixed user reported issue (Hellgate79 | Homing Beacon is missing)
Fixed user reported issue (Kahrnivor | Penetrator does not work.)
Moved 2mm ECs from Energy to Guns.
Renamed Items -> Aid -> Drinks -> Nuka Cola to Nuka Colas to imply it's a submenu.
- Alpha 42(September 16th, 2016):
Version 0.0.41
- Alpha 41(September 14th, 2016):
Fixed Items and Equipment -> Misc -> Bobbleheads not working properly.
Fixed Infinite Ammo not working with Alien Blaster. (Requires disabling/enabling to take affect if coming from a previous version.)
Fixed Infinite Items replenishing the item if the player was moving the item to a container.
Fixed user reported issue (Mauron | Vault 81 Cure and Mysterious Serum is missing)
Added Nuka World -> Items -> Misc -> SCAV!
- Alpha 41(September 14th, 2016):
Version 0.0.40
- Alpha 40(September 13th, 2016):
Changed the Spawn Settler dialog box to a message box, so the user can have more time to read it thoroughly.
Added Nuka World -> Move to Location -> Cappy Locations.
Added Nuka World -> Items -> Mods -> Armor -> Power -> Overboss.
Fixed user reported issue (Grubbs008 | Institute Beacon does nothing, it was supposed to be Synth Relay Grenade)
- Alpha 40(September 13th, 2016):
Version 0.0.39
- Alpha 39(September 12th, 2016):
Fixed user reported issue (TheTickRules | Gauss Rifle is in the wrong section. It should be in Guns -> Rifle)
Fixed user reported issue (Rabid_Kiwi | Eddie Winter Tapes is missing Tape #9.)
Added Nuka World -> Game Alterations -> Companions -> Add Gatorclaw Companion.
Added Nuka World -> Items and Equipment -> Aid
Added Items -> Mods -> Armor -> Power -> Raider.
- Alpha 39(September 12th, 2016):
Version 0.0.38
- Alpha 38(September 12th, 2016):
Removed Move to Location -> Interiors.
Fixed user reported issue (Ryalith | Pipe Gun Long Finned Barrel and Quick Eject Drum are not spawning)
Added Game Alterations -> Companion -> Companion Cheats -> Infinite Ammo.
Added Game Alterations -> Companion -> Set Essential.
Added Items -> Misc -> Quest -> Eddie Winter Holotapes. (Temporary until I can sort out Items -> Holotapes)
- Alpha 38(September 12th, 2016):
Version 0.0.37
- Alpha 37(September 10th, 2016):
Added Cheats -> Inventory -> Infinite Items.
Fixed Enable/Disable Companion's Power Armor Never Breaks both showing at the same time, and not articulating the status to the player if their companion had it or not.
Finished Nuka World -> Perks.
Fixed user reported issue (IdealLogic | Newsboy Cap is missing)
- Alpha 37(September 10th, 2016):
Version 0.0.36
- Alpha 36(September 10th, 2016):
Added Nuka World -> Perks.
Added Move to Location -> Interiors.
- Alpha 36(September 10th, 2016):
Version 0.0.35
- Alpha 35(September 8th, 2016):
Added Cheats -> Gameplay -> Infinite Power Armor Battery.
Refactored Items -> Misc.
Fixed user reported issue (TheCannonator | Silver Shroud Costume is missing)
- Alpha 35(September 8th, 2016):
Version 0.0.34
- Alpha 34(September 4th, 2016):
Fixed user reported issue (IronicPepsi | Can't spawn bandannas)
Fixed user reported issue (evildaddy | Eyebot Space Laser is not a real weapon)
Fixed user reported issue (Blade Z | Marine Tactical Helmet is missing)
Fixed La Cucaracha sometimes becoming hostile.
Fixed Dismiss Custom Companion not properly marking the old companion for deletion.
Fixed various Power Armor Right Legs being displayed in the menu as 'Right Left.'
Refactored Godmode(If you already have Godmode on in an existing save, you will need to disable it then enable it for the changes to apply):
Removed 99999 Armor Rating Boost.
Replaced Heal Player for 0.01 damage every time the Get Damage To Player function was called, with an OnHit event that's done through a Quest, to prevent Papyrus and over-healing the player.
Made the player's power armor immune to damage when the player has Godmode on.
Added Items -> Mods -> Armor -> Power -> X-01.
Added Game Alterations -> Companion -> Companion's Power Armor Never Breaks.
Added Nuka World -> Items -> Mods:
Armor -> Power -> X-01 Quantum
Armor -> Power -> T-51 Nuka Cola
Weapons -> Handmade Rifle
- Alpha 34(September 4th, 2016):
Version 0.0.33
- Alpha 33(September 2nd, 2016):
Added Downloadable Content -> Nuka World:
Items -> Keys
Game Alterations -> Spawn Nuka-Mixer Station.
Refactored the Cheat Terminal Portable quest message to display properly when starting a new game.
Refactored Items -> Misc -> Bobbleheads to give the user the actual world Bobblehead, so that it will activate the perk, and not create duplicates.
Refactored Nuka World -> Items -> Misc -> Recipes to actually work, and added an Add All Recipes option.
Removed unplayable Gage's Eyepatch.
Refactored Nuka World -> Items -> Misc -> Unused -> Project Cobalt Schematics in to Items -> Misc -> Quest -> Project Cobalt Schematics.
Readded Nuka World -> Items -> Ammo -> Weaponized Nuka Cola.
Fixed user reported issue (Wolverine1821 | There were duplicate entries in Items -> Clothing that did nothing)
Added Wolverine1821's reported missing items: Vault-Tec Salesman Coat, Vault-Tec Salesman Hat, Minuteman Outfit, Sweater Vest & Slacks, Sequin Dress, Red Dress, T-Shirt and Slacks, and Rum.
Added Game Alterations -> Companion -> Spawn La Cucaracha. (A Rad Roach companion that 1 hit kills anything)
- Alpha 33(September 2nd, 2016):
Version 0.0.32
- Alpha 32(September 1st, 2016):
Fixed Nuka World -> Items -> Misc -> Quest -> Nuka Cola Formula giving multiple copies if the user clicked it multiple times.
Refactored the Cheat Terminal Portable quest to display a message when the user successfully installs the mod, to instruct them how to use it.
Added Gage to Game Alterations -> Companion -> Unlock Next Companion Dialog.
Fixed user reported issue (LokiShinigami | Remove Blitz is not working)
Removed unused Weaponized Nuka Cola ammo from Nuka World Ammo.
Added Downloadable Content -> Nuka World:
Items -> Apparel
Items -> Armor
- Alpha 32(September 1st, 2016):
Version 0.0.31
- Alpha 31(September 1st, 2016):
Fixed user reported issue (MattGolder | caps menu comes up with the keys menu)
Fixed terminals displaying Give Portable Cheat Terminal if you inserted the portable terminal in to the terminal.
Added Halcyon_Creed's reported missing items:
Daytripper Daddy-O X-Cell
Bourbon Bobrov's Best Moonshine Whiskey Wine Vodka
Sea Captain's Hat Patrolman Sunglasses Road Goggles Wraparound Goggles McCready's Hat Red Leather Trench Coat Press Cap Red Frock Coat Tricorn Hat Vault-Tec Lab Coat Militia Hat Raider Leathers Sack Hood, + with Hoses, + with Straps Postman Uniform Postman Hat Rex's Suit Reginald's Suit Surgical Mask Red ' Leopard Print ' Jangles ' Stars and Stripes ' Stripes ' Skull '
Added Mirelurk Egg to Aid -> Meat -> Mirelurk.
Added Downloadable Content -> Nuka World:
Items -> Misc
Items -> Weapons
Items -> Ammo
Move to Location
Game Alterations -> Enable all Map Markers
Fixed Far Harbor -> Items and Equipment -> Weapons -> Mines not respecting the configurable throwables amount.
Fixed Weapons -> Explosives -> Thrown displaying Added 10 instead of just Added.
- Alpha 31(September 1st, 2016):
Version 0.0.30
- Alpha 30(August 26th, 2016):
Fixed user reported issue (Calamonstre | Buffout is missing)
Fixed user reported issue (fujji | Items in storage disappear)
Fixed user reported issue (RavenTheraphosa | Synth Uniform is missing)
Added Items -> Mods -> Armor -> Power:
T-45
T-51
T-60
- Alpha 30(August 26th, 2016):
Version 0.0.29
- Alpha 29(August 22nd, 2016):
Added Items -> Keys.
Fixed Move to Location asking you to close the pipboy if you were coming from the Cheat Terminal.
Refactored Downloadable Content -> Far Harbor -> Move to Location:
Flushed out the locations in to more submenus.
Fixed some submenus not respecting the Pipboy close menu.
Fixed some random entries not taking you to the right place.
Moved Vault 111 to R-Z.
Moved from XMarkerRef to MapMarker, to allow the game to dynamically move the MapMarker.
Fixed user reported issue (MattGolder | Maxson's battlecoat is missing)
Added Downloadable Content -> Far Harbor -> Game Alterations -> Enable All Map Markers.
- Alpha 29(August 22nd, 2016):
Version 0.0.28
- Added Add All X Perks function to each submenu of Perks.
Refactored the Portable Terminal quest to check for the pipboy menu opening to give the Portable Terminal instead of MQ102.
Removed the Cheat Terminal in Sanctuary because it was causing problems. (Versions where it's already been added will still be there. Load a previous save.)
Added missing Clothing submenus.
Added a craftable version of the Cheat Terminal to workshops under Power -> Other -> Cheat Terminal.
Added SPECIALs and Perks -> Perks:
Charisma
Intelligence
Agility
Luck
Fixed user reported issue (kajuu | Missing Utility coveralls.)
Fixed Game Alterations -> Companion -> Unlock Next Companion Dialog not working right.
- Added Add All X Perks function to each submenu of Perks.
Version 0.0.27
- Alpha 27(August 18th, 2016):
Refactored Game Alterations -> Companions -> Max Companion Affinity to Unlock Next Companion Dialog.
Refactored SPECIALs and Perks -> Perks in to Game Alterations -> Add Levels & Perk Points
Added SPECIALs and Perks -> Perks.
Strength
Perception
Endurance
Companion
Added missing clothing to Military. (Reported by MattGolder)
- Alpha 27(August 18th, 2016):
Version 0.0.26
- Alpha 26(August 16th, 2016):
Changed Portable Storage Pipboy Close Method to default to Method 1.
Refactored the Cheat Terminal to be placed by a quest, so the mod no longer holds SanctuaryExt hostage.
Added Configuration -> Cheat Terminal, to allow the user to disable the Cheat Terminal in Sanctuary, if they don't like it.
Moved Read Me configuration to its own sub-menu in Configuration, and added an explanation for it.
Fixed Game Alterations -> Weather Manipulation calling ResetHealthAndLimbs on the player.
Fixed spawned Power Armors being deleted by the game if you left them alone and went to another cell. (They will now be there forever.)
Fixed Game Alterations -> Companions -> Max Companion Affinity not sending an event to the companion script to update the companion's dialog, and start their quest.
- Alpha 26(August 16th, 2016):
Version 0.0.25
- Alpha 25(August 14th, 2016):
Refactored Move to Location and anything that tries to close the pipboy for you in to two configurable modes.
Fixed Game Alterations -> Teleportation calling ShowAllMapMarkers.
- Alpha 25(August 14th, 2016):
Version 0.0.24
- Alpha 24(August 13th, 2016):
Fixed Easy City Downs, Fallen Skybridge, USS Constitution not working or showing on the map with Enable All Map Markers.
Fixed traps hurting the player when they had Godmode on.
Fixed user reported issue (MattGolder | Inventory Preview breaks when using Move To)
Added Move To Location:
Glowing Sea
Cambridge
Fixed Move to Location not bringing your companion with you.
Refactored Game Alterations -> Custom Companions in to Companion.
Added Companion -> Max Current Companion Relationship.
Added missing Diamond City, Diamond City Market, and Home Plate locations to Boston.
- Alpha 24(August 13th, 2016):
Version 0.0.23
- Alpha 23(August 11th, 2016):
Added Game Manipulation -> Show All Map Markers.
Fixed Move to Location -> Commonwealth -> S not working.
Refactored Cheats subentries to not contain the word cheats, because it was redundant.
Added Cheats -> Gameplay -> Instantly Unlock Terminals.
Fixed user reported issue (VotiveTrain8673 | Yao Guai meat is missing from Aid).
Fixed user reported issue (Blu3s420 | Cheat Terminal in Sanctuary causes problems with the Workshop).
Recompiled portable quest scripts.
Added Game Alterations:
Show All Map Markers
Enable All Map Markers (Work in Progress)
- Alpha 23(August 11th, 2016):
Version 0.0.22
- Alpha 22(August 10th, 2016):
Fixed user reported issue (Theoneandonlybird | mass pike interchange in move to location takes you to mahkra fishpacking)
Fixed Game Alterations -> Player Heal not healing rads properly. (Serial this time!)
Refactored Cheat Terminal Portable quest to check MQ102 stage 6, instead of completed, replacing the has pipboy check, which wasn't reliable.
Moved the Cheat Terminal from QASmoke to Sanctuary.
Added Give portable terminal, that will only show on the Cheat Terminal if the player is missing the portable terminal.
Fixed Explosives -> Launched -> Explosive MIRV showing as Added Big Boy in the terminal text.
Made Game Alterations -> Spawn Workbenches configurable, so the user can choose if they want it there permanently or let the game delete it when it can.
Added Move to Location -> Boston.
- Alpha 22(August 10th, 2016):
Version 0.0.21
- Alpha 21(August 8th, 2016):
Fixed user reported issue (DinoMunch93 | Military Circuit boards are missing)
Fixed user reported issue (Kahrnivor | Legendary Armor apply is not working)
Fixed user reported issue (LittleBuscus | leather armor is not working)
Fixed user reported issue (DarkZagi780 | Can't spawn hubflowers)
Fixed user reported issue (PwcrLinux | Godmode doesn't protect you from radiation)
Fixed user reported issue (smokestack707 | SPECIAL manipulate doesn't work under certain cases)
Fixed Game Alteration -> Heal Player not removing Rads properly.
Adjusted the Portable Cheat Terminal quest to be the highest priority, and refactored the script to check if the player has the Pipboy instead of MQ102 being after the pipboy stage.
- Alpha 21(August 8th, 2016):
Version 0.0.20
- Alpha 20(August 7th, 2016):
Fixed Infinite Grenades showing as Infinite Ammo in pipboy.
Rewrote cheat perk descriptions.
Added Items -> Mods -> Weapons -> Custom.
Refactored Move to Location.
Moved Custom to to Game Alterations -> Teleportation.
Added Commonwealth locations.
Fixed Far Harbor Debug locations not using the Leave Debug Room feature.
Fixed user reported issue (Kletimostaph | God Mode + 1 Shot Kills + Explosives = Crippled character)
- Alpha 20(August 7th, 2016):
Version 0.0.19
- Alpha 19(August 4th, 2016):
Finished implementation of Mods -> Weapons.
Fixed user reported issue (Kletimostaph | General Storage 1 not working)
Fixed Ammo Config Set to 50 not working.
Fixed Ammo not displaying the proper response string.
Fixed Gamma Cells not being added for infinite ammo. (Requires infinite ammo to be turned off and on again if you're coming from a previous version.)
Refactored Power Armor to have submenus for each Power Armor set, to allow the user to give themselves pieces of the armor, or spawn it.
- Alpha 19(August 4th, 2016):
Version 0.0.18
- Alpha 18(August 2nd, 2016):
Fixed user reported issue (Webrunner | Aid is missing Antibiotics)
Fixed user reported issue (TafkanX | Fungi option takes you to Fruit)
Implemented Items and Equipment -> Apparel.
Added 999999 armor rating back to Godmode.
Refactored Godmode
Readded Armor Rating set to 99999.
Enemies no longer run from you.
Spells work properly now.
Added tracker waypoint for Debug cells.
Added Sanctuary and Sanctuary (Pre-War) locations.
Added X01 Power Armor to Armor -> Power.
Moved Items and Equipment -> Apparel -> Armor to Items and Equipment -> Armor.
- Alpha 18(August 2nd, 2016):
Version 0.0.17
- Alpha 17(July 31st, 2016):
Fixed Hunting Rifle giving Short Hunting Rifle.
Added Weather Manipulation.
Added Perk/Level manipulation.
Added Reset player health.
Added Spawn Settler.
Added Aid.
Refactored Godmode to not set Armor Rating to 99999, but instead, 0 out incoming crits.
- Alpha 17(July 31st, 2016):
Version 0.0.16
- Alpha 16(July 29th, 2016):
Fixed User Reported Bug (Abiosis | Critical Banker animation is broken)
Added Configuration:
Aid (Default: 10)
Throwables (Default: 10)
Crafting (Default: 500)
Added more Items and Equipment -> Mods:
Weapons
Fixed Cheat Terminal Quest not giving the player the terminal immediately after starting the game, if MQ102 was in progress.
- Alpha 16(July 29th, 2016):